![]() Switching to a different AAF position then back to the first one will resolve that issue. The sync should be near-perfect most of the time, but due to the game having to load animation data from disk, there may be some unavoidable desync the first time an idle is played. A rehaul to flesh out the lovers embrace system. NativeSync comes with an edited AAF_MainQuestScript file to automatically integrate into AAF animations. It takes in a list of idles and actors, and plays those idles in sync as precisely as the game engine will allow. NativeSync is an F4SE plugin that provides one Papyrus function - "PlaySyncedIdles". The same animation in the same game install, but with NativeSync turned on: NativeSync corrects this issue.Īn animation from BP70's pack, played using AAF v166 in a game install with ~200 mods: ![]() However, due to Papyrus lag, this can result in a noticeable desync between the characters, where one lags behind the other. ![]() By default, AAF uses Papyrus to play animations on multiple characters at once. ![]()
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