![]() ![]() ![]() It is recommended to use only direct lights, as the vector for the direction is taken into consideration when computing the appearance of the sky. On – A different light source can be chosen. (In other words, if there are multiple suns in the scene, the most recently created VRaySun that is also enabled is used.) In this case, none of the other parameters of VRaySky are accessible. Off – The VRaySky automatically takes its parameters from the active VRaySun that was created last. Specify sun node – Specifies how the VRaySky determines its parameters: The VRaySky changes its appearance based on the position of the VRaySun. ![]() The VRaySky texture map is typically used as an environment map, either in the 3ds Max Environment dialogue, or in one of the slots of the V-Ray Environment rollout and behaves very much like an HDRI environment map. ![]()
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